

It was lifted straight from Star Fox 64 put in by the designers as a base for the motion pattern of Volvagia, the dragon boss, as described here. The game contains a fully functioning Arwing enemy.
#Ratchet and clank wiki b6 mods
Game Mods will sometimes reopen access to it. See also Minus World, and The Cutting Room Floor (a wiki of dummied out content). Dummied Out content is sometimes accessible with skill, patience, or merciless exploiting of glitches, but usually requires modding or hacking of some sort. In other media this takes the form of What Could Have Been. If the fans get talking, a mythical access to it can become an Urban Legend of Zelda. The remaining bits of data or map could sometimes result in false cases of Notice This, and players getting an Empty Room Psych out of it. As such, unless the space was needed, dummied content would just be left in with all references in the other files cut. Much of the debugging was getting the structure to cooperate with the console, so removing large batches of code was impractical at best and often opened up more problems than it solved. One reason for this is because most video game consoles use static file structures, referring to particular data segments. For instance, setting the game so a particular enemy never actually spawns, or removing all entrances to a level that was never finished. Except instead of deleting the data entirely, the programmers just remove all legitimate ways to access it, leaving pieces of it in the game code (textures, models, sprites, etc.). When some feature, level, monster or something else was meant to be put in a game but ultimately ended up getting cut out for whatever reason.
